A downloadable game for Windows

Git Good Dungeon is a game my cousin and I made in 48 hours for Ludum Dare 47, drawing from the jam's theme of "Stuck in a Loop". This was my cousins first game jam (and he rocked it!) and it was amazing to be able to develop something together.  The game has it's flaws, but we learned a lot, and we're happy that we have a playable game (if not a bit buggy) with a start, game loop, and end.

We called it "Git Good" to pay respect to the struggles we had in our own "Stuck in a Loop" experience using Git to collaborate.  Neither of us had used Git before, and we really were thrown for a loop (for a good part of the first day) before we could figure it out.  It's also a nod to the challenge of this 5 level game, which requires some skill to beat.

tl;dr
Git Good Dungeon - Our Hero is 'stuck in a loop' in a dungeon, where in each loop the enemies spawn in the same position (the loop), but with each iteration more get added.  Green Fireballs helps boost the challenge.

Instructions:

  • Attack (Mouse Left)
  • Roll (Mouse Right)
  • WASD (Movement)
  • Kill the Skeletons, Avoid their Attacks, Fireballs hurt
  • Escape Key (Quit)

Bugs:

  • Probably lots
  • Screen-Size is used to 'bound'/clamp enemy movement (1920x1080), so probably doesn't play well with other resolutions.
  • The game loads Level 2 Enemies into the First Loop (but only when the game is built into an .exe and not in development for some reason)
  • ?????? (Let us know)


Mini-Post Mortem:

Things we're Proud of:

  • Awesome Hero Animations (check out the roll-slash!)
  • Animated Skeletons that roam, detect, and attack
  • Game Manager  that used an easy to use Enemy Spawning/Placement system
  • Rad looking dungeon, and overall fit of aesthetic of art
  • "Completing" the game development cycle (start, game loop, end)
  • Leveraged Trello to keep ourselves on track.
  • Figuring out how to use Git (stay tuned for more collabs!)

Challenges we faced:

  • Neglecting class Game Jam advice (i.e. getting good sleep, focused scope)
  • Keeping clean code as classes as the time crunch set in
  • Getting sucked into the 'nice-to-haves'
  • Git

Stretch Goals (cause you never know...)

  • Title Screen
  • More enemy types and enemy AI
  • Invincibility when player rolls
  • Variety of Traps
  • Bosses - that have specific attack patterns

Audio:

Art

LDJAM47 Link:
https://ldjam.com/events/ludum-dare/47/gitgood-dungeon

Download

Download
LD47.zip 28 MB

Install instructions

Made in Unity:

  1. Download LD47.zip
  2. Extract
  3. Click on LD47.exe

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