10 Second Farm
"Every 10 Seconds" - Ludum Dare 51 Entry.
General
- A farm management. No win conditions. If all your animals die you lose!
- The Selection Phase is '10 seconds long!' - which was our inclusion of the theme!
Selection Phase - Click on animals, and then Click on a building/truck:
- Feed - Left Building - increases health. Green Bar. Use early.
- Breed - Middle Building - creates offspring, when Red Bar is high
- Produce - Right Building - creates produce (i.e. eggs), use when Blue Bar is high
- Sell - Right Truck - sells the animal; use when health (Green Bar) is high
Outcome Phase - See the outcomes of your efforts
- Gold Adjustments - will go up if you made produce or sold animals
- Health/Breed/Produce Bars - may go up or down
Event Phase - External events occur that impact gameplay that round
- [Not Implemented] - eventually will impact sales/health/produce, etc.
Upgrade Phase - Random upgrades, various prices, impact gameplay that round
- [Not Implemented] - eventually will impact sales/health/produce, etc.
Post-Mortem (things we were stoked on)
- Building a 3d game - most of our work has been in 2d
- World Space UI - Health Bars, Billboard UI, etc.
- Scriptable Objects - making event creation super slick
- Navmesh Agents - easy-mode AI
- Highlighting 3D Characters - using multiple mesh/materials
- Collaborating - using git, brainstorming, etc.
- Balance - hanging out, coding, but still going out for food, walks, etc.
- Building Skills - utilizing some core skills, but overall learning some new things!
Status | Released |
Platforms | HTML5 |
Author | Quoclon |
Genre | Simulation |
Made with | Unity |
Tags | Animals, Farming, Game Jam, Idle, Ludum Dare, Ludum Dare 51, Management, simul |
Links | Ludum Dare |
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