"Every 10 Seconds" -  Ludum Dare 51 Entry.

General

  • A farm management. No win conditions. If all your animals die you lose!
  • The Selection Phase is '10 seconds long!' - which was our inclusion of the theme!

 

Selection Phase - Click on animals, and then Click on a  building/truck:

  1. Feed - Left Building - increases health.  Green Bar. Use early.
  2. Breed - Middle Building - creates offspring, when Red Bar is high
  3. Produce - Right Building - creates produce (i.e. eggs), use when Blue Bar is high
  4. Sell - Right Truck - sells the animal; use when health (Green Bar) is high

 

Outcome Phase - See the outcomes of your efforts

  1. Gold Adjustments - will go up if you made produce or sold animals
  2. Health/Breed/Produce Bars - may go up or down

 

Event Phase - External events occur that impact gameplay that round

  1. [Not Implemented]  - eventually will impact sales/health/produce, etc.

 

Upgrade Phase  - Random upgrades, various prices, impact gameplay that round

  1. [Not Implemented]  - eventually will impact sales/health/produce, etc.

 

Post-Mortem (things we were stoked on)

  • Building a 3d game - most of our work has been in 2d
  • World Space UI - Health Bars, Billboard UI, etc.
  • Scriptable Objects - making event creation super slick
  • Navmesh Agents - easy-mode AI
  • Highlighting 3D Characters - using multiple mesh/materials
  • Collaborating - using git, brainstorming, etc.
  • Balance - hanging out, coding, but still going out for food, walks, etc.
  • Building Skills - utilizing some core skills, but overall learning some new things!

Leave a comment

Log in with itch.io to leave a comment.